Nightside Of The Long Sun
Copyright 1993 by
Gene Wolfe
I first read this on the 27th June 2003.
In the world of the Whorl, civilisation has dropped back from where it was several
hundred years before. Little of the old advanced technology remains functional.
Even in his temple, the gods no longer appear in the Sacred Window, no longer speak to
their followers.
Patera Silk runs the temple on Sun Street. He is an honest cleric who genuinely
believes in his gods and who tries very hard to be the good shepherd to his varied
parish. His life changes dramatically when he receives
enlightenment from a largely unknown god. In the middle of a ballgame time freezes
for him, he sees the vast expanse of reality spread out before him and sees what he
must do.
When Blood, the local gangster, seizes the temple buildings, Silk bravely
determines that he will rescue them. In attempting to do so he
will discover a lot more about the rougher and tougher real world than
he might have wished to know. He'll also find himself capable of much
greater efforts and achievements than he would have thought
possible. Perhaps he'll even save his church and find his lost gods.
This novel is a fantasy set in an intriguing medieval world in which
some remnants of advanced technology survive. I was expecting (and I have no
idea why) a boring, meandering tale. Instead we have a charming story, full of
mystery and surprise, peopled with
complex and three-dimensional characters - look at Auk, Blood, Musk, Hyacinth, Horn,
Mucor, Dr. Crane and the cyborg Mayteras Mint, Rose and Marble.
Is Gene Wolfe good or what!
Loaded on the 1st July 2003.
|